Loyal members of War of Ninja,
Exactly two years ago today, we officially released War of Ninja. Ever since its release you have continued to support us by visiting War of Ninja, and we are deeply appreciative. Although there haven’t been many updates, this does not mean we haven’t been busy. War of Ninja’s biggest weakness has always been attracting and keeping new players. In an attempt to fix this, we have been working on some radical changes. The final results of our work this past year are almost ready, and we hope to share them with all of you very soon. In the meantime, here is a preview of what is to come.
We are expanding War of Ninja’s hardcore PVP game with an RPG system. Instead of unlocking a character and having access to all of the character’s skills, you will now unlock a weaker and simpler version of a character which you will be able to level up. This will lead to a smoother introduction to the game for new players as characters start out simple with only two skills. Skills become increasingly complex as they level up.
Each character can be leveled from level 1 to 10. Characters will gain experience (XP) by playing any sort of battle (except for private battles). Depending on the difficulty type, the amount of damage dealt, and the outcome of the battle (win or loss), you will gain between 0 and 4 experience. It’s up to you to attach the experience to one or more characters of your squad.
When you level up a character, you’ll receive one skill point. With that skill point you can upgrade or unlock a skill. Additionally the HP of the character can increase with 5 or 10 health points, depending on the character and its level. You are free to choose which skill you want to spend a skill point on, but higher level skills have a minimum character level requirement. At level 10, the character’s skills and health points will be fully upgraded. Maintaining the balance in War of Ninja’s PvP is extremely important to us, and the only way to achieve this is by confining the RPG system to the leveling process of the character -- at level 10, you’ll have the same character you have in the game now.
At level 10 trainings will be a way to further customize your character. They will serve as a way to make the character different -- not stronger or weaker, just slightly different to suit your needs better. The first two types of trainings we will release will be the offensive training and the defensive training. They are the perfect way to make a character deal more damage or become more tanky.
Story mode will no longer be your only way of progression. In this mode you will now exclusively play against AI opponents. Completing missions will still grant you gold, but mission rewards will no longer include characters. After each battle you will earn experience for your characters.
Battle Mode will replace the Quick Battle. In this mode you can choose to battle humans and/or AI’s with 3 difficulty settings: easy, normal, and hard. When playing on easy difficulty, the AI gains one less energy each turn then normal, and on hard difficulty, the AI will gain one more energy each turn. Playing Battle mode grants you gold, and experience for your characters.
In the Story and Battle modes you will be matched up against an AI with a random selection of characters in its squad. The character pool of your AI opponents depends on your overall progress. Every character has its own rarity: the higher the rarity of a character, the more progress is required in order to get matched against that character, and the lower the chance of the character actually appearing. After winning a battle against an AI, you will be able to contract one of the opposing ninja for an undetermined amount of gold. The amount of gold you offer that character influences the chance that the character will accept the contract. This will be your primary way to unlock new characters.
Challenge Mode is a mode in which you battle an AI opponent that gets stronger each consecutive battle you win. The AI will eventually become so strong that even the best among you will fall. Your task is to get as many consecutive wins as possible. Once you lose a battle, it’s game over. You compete with other players for the highest score on the leaderboards.
Ladder Mode is only available for characters at Level 10. Since most of the players will start leveling up their characters, this mode will be locked upon the RPG release. The ladders will open again when enough players have a decent amount of level 10 characters at their disposal.
Tournament Mode will also be locked on the release as this mode is also dependent on the amount of players with enough level 10 characters at their disposal.
With this, we humbly ask you to keep your faith in us and stick with War of Ninja. More updates are coming very soon! You can discuss the announcement here.