War Of Ninja - Your #1 Online Ninja Multiplayer Game

War Of Ninja RPG Announcement

At our 2 year anniversary we announced the upcoming War Of Ninja RPG. Read the complete announcement at this link.

Balance Update v4.5 released

A new balance update has been released with changes to Jatai, Tadao and Bowl of Ramen. Check this topic for all changes.

Introduction of the Contribution Ladder

The Contribution Ladder is a ladder based on the Contribution points you have acquired on the forums. Click here to check out the new ladder.

Two Year Anniversary - Big announcement!

Posted by Yukigaaru Posted on Friday, January 11, 2013 2:00 PM

Loyal members of War of Ninja,

Exactly two years ago today, we officially released War of Ninja. Ever since its release you have continued to support us by visiting War of Ninja, and we are deeply appreciative. Although there haven’t been many updates, this does not mean we haven’t been busy. War of Ninja’s biggest weakness has always been attracting and keeping new players. In an attempt to fix this, we have been working on some radical changes. The final results of our work this past year are almost ready, and we hope to share them with all of you very soon. In the meantime, here is a preview of what is to come.

PvP-RPG
We are expanding War of Ninja’s hardcore PVP game with an RPG system. Instead of unlocking a character and having access to all of the character’s skills, you will now unlock a weaker and simpler version of a character which you will be able to level up. This will lead to a smoother introduction to the game for new players as characters start out simple with only two skills. Skills become increasingly complex as they level up.

Each character can be leveled from level 1 to 10. Characters will gain experience (XP) by playing any sort of battle (except for private battles). Depending on the difficulty type, the amount of damage dealt, and the outcome of the battle (win or loss), you will gain between 0 and 4 experience. It’s up to you to attach the experience to one or more characters of your squad.

When you level up a character, you’ll receive one skill point. With that skill point you can upgrade or unlock a skill. Additionally the HP of the character can increase with 5 or 10 health points, depending on the character and its level. You are free to choose which skill you want to spend a skill point on, but higher level skills have a minimum character level requirement. At level 10, the character’s skills and health points will be fully upgraded. Maintaining the balance in War of Ninja’s PvP is extremely important to us, and the only way to achieve this is by confining the RPG system to the leveling process of the character -- at level 10, you’ll have the same character you have in the game now.

At level 10 trainings will be a way to further customize your character. They will serve as a way to make the character different -- not stronger or weaker, just slightly different to suit your needs better. The first two types of trainings we will release will be the offensive training and the defensive training. They are the perfect way to make a character deal more damage or become more tanky.

Game Modes
Story mode will no longer be your only way of progression. In this mode you will now exclusively play against AI opponents. Completing missions will still grant you gold, but mission rewards will no longer include characters. After each battle you will earn experience for your characters.

Battle Mode will replace the Quick Battle. In this mode you can choose to battle humans and/or AI’s with 3 difficulty settings: easy, normal, and hard. When playing on easy difficulty, the AI gains one less energy each turn then normal, and on hard difficulty, the AI will gain one more energy each turn. Playing Battle mode grants you gold, and experience for your characters.

In the Story and Battle modes you will be matched up against an AI with a random selection of characters in its squad. The character pool of your AI opponents depends on your overall progress. Every character has its own rarity: the higher the rarity of a character, the more progress is required in order to get matched against that character, and the lower the chance of the character actually appearing. After winning a battle against an AI, you will be able to contract one of the opposing ninja for an undetermined amount of gold. The amount of gold you offer that character influences the chance that the character will accept the contract. This will be your primary way to unlock new characters.

Challenge Mode is a mode in which you battle an AI opponent that gets stronger each consecutive battle you win. The AI will eventually become so strong that even the best among you will fall. Your task is to get as many consecutive wins as possible. Once you lose a battle, it’s game over. You compete with other players for the highest score on the leaderboards.

Ladder Mode is only available for characters at Level 10. Since most of the players will start leveling up their characters, this mode will be locked upon the RPG release. The ladders will open again when enough players have a decent amount of level 10 characters at their disposal.

Tournament Mode will also be locked on the release as this mode is also dependent on the amount of players with enough level 10 characters at their disposal.



With this, we humbly ask you to keep your faith in us and stick with War of Ninja. More updates are coming very soon! You can discuss the announcement here.

Balance Update v4.5

Posted by Yukigaaru Posted on Friday, September 21, 2012 10:47 AM

Balance Update v4.5 has been implemented. This is the last balance update before the big changes coming to War Of Ninja. With the introduction of the RPG and Training system the current ladder season will end and a new one will start. We are in the final stages of creation of the RPG system and you can expect some big updates soon.

For more details about the balance update, check this topic.

Points ladder season 4 ends!

Posted by Yuudai Posted on Friday, June 1, 2012 12:07 PM

And so we have come to the end of our fourth season of the Points ladder. These are the top 3 players of the fourth season, congratulations to each of them!

Rank #1: Adrianhhh777
Level 43 (38,711 pts)

Rank #2: asmasm
Level 42 (37,042 pts)

Rank #3: kamaku
Level 42 (36,931 pts)

This is the full list of titles that have been awarded to the top 1000 players of season 4 (PLS-4 stands for Points Ladder Season 4):

  • ... , Rank 1 of PLS-4 (awarded to Adrianhhh777)
  • ... , Rank 2 of PLS-4 (awarded to asmasm)
  • ... , Rank 3 of PLS-4 (awarded to kamaku)
  • ... , Top 10 of PLS-4 (awarded to ranks 4 through 10)
  • ... , Top 25 of PLS-4 (awarded to ranks 11 through 25)
  • ... , Top 50 of PLS-4 (awarded to ranks 26 through 50)
  • ... , Top 100 of PLS-4 (awarded to ranks 51 through 100)
  • ... , Top 250 of PLS-4 (awarded to ranks 101 through 250)
  • ... , Top 500 of PLS-4 (awarded to ranks 251 through 500)
  • ... , Top 1000 of PLS-4 (awarded to ranks 501 through 1000)

Go to this topic to congratulate them for yourselves.

As of this moment, Points Ladder Season 5 has started. Season 5 will last 3 months. Although all ladder statistics have been reset, you will always be able to find your personal statistics from Points Ladder Season 4 in your profile. We've also created a hall of fame for the top 50 of Points Ladder Season 4, which can be found here.

The War of Ninja staff would like to thank everyone for participating so fiercely in the fourth season of the Points Ladder, and we hope to see all of you back for season 5!

Good luck and have fun!

Season 4 ends tomorrow!

Posted by Yuudai Posted on Thursday, May 31, 2012 2:07 PM

Season 4 of the points ladder will end tomorrow at 12:00 noon GMT +0. Your stats of the points ladder will be saved so you can admire them any time you want. Season 5 will start immediately after Season 4 ends.

2 more daily tournaments

Posted by Yukigaaru Posted on Monday, April 30, 2012 5:41 PM

Update: A bug was fixed which made stack numbers of effects show incorrectly.

The release of tournament support and its daily tournaments seem to be very popular. This is why we are now going to host 2 more daily tournaments a day. The tournaments will be held 2 hours before and after the daily tournaments we already have.

New Server

Posted by Yukigaaru Posted on Friday, April 27, 2012 9:36 AM

We moved to a new server. This is the reason you might have had connection problems before you read this message.

If you see anything unusual or the Chat Server works for you now while it didn't before, then please let us now in this topic.

Contribution Ladder

Posted by Yukigaaru Posted on Tuesday, April 24, 2012 2:07 PM

Today we are releasing the Contribution Ladder. The Contribution Ladder is a ladder based on the Contribution points you have acquired on the forums. You gain contribution points from posting and thumbs up you’ve received on your posts.

We’ve also changed the color of the thumbs up button to make you more aware of the feature and promote its use.

Let us know what you think of these updates in this topic.

Daily Tournaments

Posted by Yukigaaru Posted on Monday, April 23, 2012 3:37 PM

After the grand opening tournament of yesterday, we are now going to host four daily tournaments at preset times. The tournaments will consist of 16 players and prizes range from 5 to 50 gold.

Check the tournaments page for more information about the daily tournaments and their starting times. Good luck in participating in the official Daily Tournaments of War Of Ninja!