War Of Ninja - Your #1 Online Ninja Multiplayer Game

New skill descriptions and fonts!

War of Ninja has a new look with it's many changes to the skill descriptions, the introduction of flavour texts, game-client UI, and fonts.

Item Weeks!

Two new items every week! Check out this topic for updates.

Ladder season 6 is here!

Battle for dominance in the 6th ladder season with fully powered PvP characters!

New Skill Descriptions and Fonts!

Posted by Yuudai Posted on Wednesday, July 9, 2014 at 11:43 AM

War of Ninja has a new look! We've completely revamped the skill descriptions to make them fast and easy to read. And we've added flavour texts to all of the skills and items in the game to add an extra layer of immersion.

The battle-client has also gotten a few changes. You'll notice it is much more compact now. The menu and information panel in the lower quarter of the screen have been removed. The menu is now hidden behind the little gear at the top right of the screen. The information panel now appears when you mouseover a skill. And when you click on the character avatars, a fully fledged character popup will appear with all the information you need.

With the changes to the skill descriptions, the rest of the website couldn't stay behind. So we've completely re-evaluated the fonts we chose way back when. As a result, we hope you'll find War of Ninja better looking and easier to read.

Finally, we've also had to change some of the terms and definitions. Melee and Ranged damage are out, and they've been replaced by Physical damage. This change allows a hand full of melee and ranged skills to become tactic:

  • Dawn Breakers is now a tactic skill and is no longer related to melee as it now deals physical damage.
  • Aggressive defense is no longer related to melee as it now deals (tactic) physical damage.
  • Swipe stance is no longer related to melee as it now deals (tactic) physical damage.
  • One Step Ahead is now a tactic skill and is no longer related to melee as it now deals physical damage.
  • Stalking Dragon is now a tactic skill and is no longer related to melee as it now deals physical damage.

Some of the other terms have also been changed, so be sure to check out the Terms and Definitions section of the manual.

We've worked very hard to bring you these changes, and we are quite happy with the results. Unfortunately the promised Item Weeks had to suffer a bit, but we believe it was worth it. Let us know what you think of the update in this topic.

Have fun!

Item Weeks

Posted by Yuudai Posted on Monday, May 26, 2014 at 3:15 PM

Update (27-6-2014): Prison Chains is now available in the Ninja Shop.
Update (20-6-2014): Warbanner of the Sorrow and Kamikaze Headband are now available in the Ninja Shop.
Update (6-6-2014): Whetstone is now available in the Ninja Shop.
Update (3-6-2014): Frost Arrows is now available in the Ninja Shop.
Update (30-5-2014): Skeleton Key of the Kemuri is now available in the Ninja Shop.

Today is the start of a special event we like to call the Item Weeks. Over the course of 7 weeks, we are going to release two brand new items per week.

Opening the Item Weeks, we’ve got a special item for you. The Warbanner of the Shogun is a special warbanner that can only be used by the members of the Shogun Military. You’ll find the Warbanner of the Shogun for available in the Ninja Shop for 100 gold.

Check out this topic over the upcoming 7 weeks for updates on new items.

Season 6 is here!

Posted by Yuudai Posted on Thursday, May 15, 2014 at 4:09 PM

Season 6 of the points ladder is here! Today we are finally re-opening the ladder, and with comes the major change to characters in PvP. As we discussed in the previous news post, all characters now have a fully powered PvP version.

Since there was never a proper news post about the ending of season 5, here’s a shout-out to the top 3 of that season. Congratulations!

Rank #1: itachi14
Level 43 (37,973 pts)

Rank #2: deathshadow
Level 42 (36,444 pts)

Rank #3: edwinas5524
Level 41 (35,223 pts)

Season 6 is planned to last roughly 3 and a half months. Good luck and have fun, and let us know how you like playing with the PvP characters in this topic!


Upcoming PvP changes and Ladder

Posted by Yukigaaru Posted on Monday, May 5, 2014 at 6:50 PM

For some time now, the most requested feature has been the re-introduction of the ladder. It’s been held up by recent additions to the game and the upcoming changes to PvP. The wait is almost over.

We see our new focus on PvP as a return to form. Although we are very happy with how the leveling system works in PvE and for introducing new players to the game, we also believe that this same system is a hurdle for the PvP aspect of War of Ninja. With the upcoming change, we want to make a split between PvP and PvE.

With it comes a significant change to the characters. In PvP, characters will no longer have levels. Instead you will be playing with a PvP version of the character, which will be equal to a fully leveled character with all skills maxed. This will be equal to the version of the pre-RPG era. Note that draft tournaments will also work with this PvP version.

The single player RPG aspect of the game will remain the same. You’ll still be able to level your characters and create custom builds to fight the AI and the bosses in the Story mode.

Unlocking characters will also remain the same. You’ll be able to unlock characters in both PvE and PvP. When you unlock a character in either mode, you’ll have unlocked the character for both. In PvP you’ll have the PvP version of the character available to you, and in PvE you’ll have a level 1 character waiting for you.

On may 15 the new ladder season will go live along with the changes to characters in regards to PvP. The news can be discussed in this topic.

The Last Embers of Hope

Posted by Yuudai Posted on Thursday, May 1, 2014 at 4:31 PM

The Last Embers of Hope features Honoo Kamiko as main character. Kamiko must hurry to complete the final trial of the Firehawk if she is to save her people. Kozan Hai has forced his way to the gates of the Firehawk Mountain, and the village is moments from falling. There is no time to waste if Kamiko is to bring the Firehawk’s power to save the Honoo before it is too late.

You can play The Last Embers of Hope once you've unlocked Honoo Kamiko. Let us know what you think in this topic.

Unlock characters through PvP

Posted by Yukigaaru Posted on Friday, April 18, 2014 at 1:06 PM

Starting today, you'll be able to unlock characters by playing in player versus player matches. What we hope to achieve with this change is that you won't need to exclusively grind AI games in order to recruit new characters.

At the end of a PvP match you'll be able to recruit up to three new characters that are selected based on your rarity find. Please note that these are not necessarily the same characters you've just defeated.

We've done some additional tweaks to make PvP a more attractive option. The "On-fire bonus" recently introduced in PvE is not present in PvP. Instead, you'll always have a 400% rarity find bonus. Ranked and Quick games vs humans now rewards you with up to 10 gold for a match.

Again we would like your feedback on this update. Let us know in this topic if you either like or dislike it, and feel free to post your own criticisms and suggestions. The more feedback we get, the better.


Game changes: Rarity find and Tournaments

Posted by Yukigaaru Posted on Friday, March 28, 2014 at 12:40 PM

First of all, we would like to thank the people that took their time to give us constructive feedback regarding the pros and cons of the RPG system released last year. In the upcoming weeks we’ll be addressing the problems that were introduced during this revamp.

With this update we are tackling the following issues:

Rarity find system


  • Players are afraid to lose their well earned rarity when experimenting with new teams.
  • Players find it hard to keep their rarity up when searching rare characters.

We’ve removed the rarity penalty in favour of a much simpler bonus system. If you’ve won your last battle, you receive the “On-fire bonus”, which gives you an additional 200% rarity find. We’ve also changed the base rarity you get from playing Easy, Normal and Hard difficulty.

The following calculation is used to determine your rarity:
Base Rarity = Player Level (1 - 50)

Easy = +0% (+0 rarity find on player level 50)
Normal = +100% (+50 rarity find on player level 50)
Hard = +200% (+100 rarity find on player level 50)

On fire bonus = +200% (+100 rarity find on player level 50)

Due to the change in the Rarity system, tournaments no longer give bonus rarity find as a reward.

We realize this does not solve the issue of finding extremely rare characters entirely. Please note that this is just the first of several updates we have planned, and we are working on other updates that will more directly address this issue.



  • The high entry fee for constructed tournaments has made them unattractive compared to draft tournaments.

The entry price and reward structure of constructed tournaments is changed to match that of the draft tournaments:

  • Sign up cost: 5 gold
  • Second place: 25 gold
  • First place: 50 gold

As mentioned before, more changes are on the way. We would very much like your feedback on this new update. Let us know in this topic if you either like or dislike it, and feel free to post your own suggestions if you have any.

Cho, Daimyo of the Arashi

Posted by Yuudai Posted on Wednesday, February 26, 2014 at 1:51 PM

Today, we present Arashi Cho. Cho is the Daimyo of the Arashi village and also the leader of the Arashi's elite few, the Storm Dancers. With her Chakram and an unsurpassed control of the weather and wind, Cho defends the Arashi and their way of life from any and all who would challenge their freedom. You'll be able to unlock Cho in the Cho Tournament tonight!

With the release of Cho, Kaiyou Tsuyu is now released in the regular character pool. Her Rarity level is 250 right now, but it will eventually drop to 164.

Let us know what you think in this topic.

Have fun!

Custom Character Contest #1

Posted by Nijime Posted on Tuesday, February 18, 2014 at 1:29 PM

It's been a few months since the new Skill Tags were introduced in the forum's BBCode. Since then, we've seen a large number of players using those tags to create their own custom characters.

The WoN staff has decided to challenge you to create the most interesting and well-balanced characters you can come up with in our new Custom Character Contests. A new contest will be posted every 2 or 3 weeks, with a new theme for each one. Of course there will be prizes for the winners.

The first contest has just opened. In this first edition we challenge you to create a new ninja from the Kusa village. We can't wait to see what you come up with!

Introducing Clan Strife

Posted by Yukigaaru Posted on Thursday, January 23, 2014 at 4:57 PM

The War of Ninja staff is proud to introduce our newest feature: Clan Strife! In Clan Strife, you and your clan fight for dominance over the other clans of War of Ninja. Earn the highest reputation and become the greatest clan in War of Ninja!

With Clan Strife we are introducing a new Clan Ladder based on Reputation. Clan Reputation can be earned by fighting the AI, or you can go to war against other clans and try to steal their reputation!

For more details on how this system works, go here. Now go and start those wars to prove to War of Ninja that your clan is the best!

NOTICE: We are currently experiencing problems with the new system. We are working hard to fix them.