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Arashi Miho

Miho is a young Arashi ninja ready to finally leave the village and discover the outside world. Despite only knowing the basic Arashi techniques, her exceptional talent with wind manipulation makes her windmill shuriken a truly deadly weapon.

Health points of Arashi Miho
Default Health points.
    • Windmill Shuriken

      Energy cost:

      Enemy : Deal 20 physical damage.
      Starting cooldown: 1 Miho hurls her windmill shuriken at her enemy. However, she is also more than able to wield it in hand to hand combat.

      Class list:
      ranged, instant, (altered: melee, instant)
      Cooldown:
      None
    • Windmill Shuriken

      Energy cost:

      Enemy : Deal 25 physical damage.
      Starting cooldown: 1 Miho hurls her windmill shuriken at her enemy. However, she is also more than able to wield it in hand to hand combat.

      Class list:
      ranged, instant, (altered: melee, instant)
      Cooldown:
      None
    • Windmill Shuriken

      Energy cost:

      Enemy : Deal 30 physical damage.
      Starting cooldown: 1 Miho hurls her windmill shuriken at her enemy. However, she is also more than able to wield it in hand to hand combat.

      Class list:
      ranged, instant, (altered: melee, instant)
      Cooldown:
      None
    Unlocked by default.
    • Tornado

      Energy cost:

      All alliesAll enemies : Become invulnerable to melee, for 2 turns. Miho uses her Arashi powers to conjure a fearsome tornado which prevents either side of the battle from closing in.

      Class list:
      tactic, aura
      Cooldown:
      4
    • Tornado

      Energy cost:

      All alliesAll enemies : Become invulnerable to melee, for 2 turns. Miho uses her Arashi powers to conjure a fearsome tornado which prevents either side of the battle from closing in.

      Class list:
      tactic, aura
      Cooldown:
      3
    • Tornado

      Energy cost:

      All alliesAll enemies : Become invulnerable to melee, for 2 turns. Miho uses her Arashi powers to conjure a fearsome tornado which prevents either side of the battle from closing in.

      Class list:
      tactic, aura
      Cooldown:
      2
    Can be unlocked at Character Level 2.
    • Mist

      Energy cost:

      All alliesAll enemies : Become invulnerable to ranged, for 2 turns.
      Self : Alter Windmill Shuriken, the following turn. “Your problem is you stick too much to one fighting style. Be free! Let the winds battle dictate how you’ll fight.”—Arashi Miho

      Class list:
      tactic, aura
      Cooldown:
      4
    • Mist

      Energy cost:

      All alliesAll enemies : Become invulnerable to ranged, for 2 turns.
      Self : Alter Windmill Shuriken, the following turn. “Your problem is you stick too much to one fighting style. Be free! Let the winds battle dictate how you’ll fight.”—Arashi Miho

      Class list:
      tactic, aura
      Cooldown:
      3
    • Mist

      Energy cost:

      All alliesAll enemies : Become invulnerable to ranged, for 2 turns.
      Self : Alter Windmill Shuriken, the following turn. “Your problem is you stick too much to one fighting style. Be free! Let the winds battle dictate how you’ll fight.”—Arashi Miho

      Class list:
      tactic, aura
      Cooldown:
      2
    Unlocked by default.
    • Gust

      Energy cost:

      Self : Become invulnerable, for 1 turn. Miho summons a sudden gust of wind to blow herself into the air to avoid her enemies’ attacks.

      Class list:
      tactic, instant
      Cooldown:
      4
    Can be unlocked at Character Level 2.

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