219

Chiyu Jinsei

Jinsei is the top ranked medical cadet finishing her first year in the field with your squad. While she is not very strong in combat she is capable of healing and using combat stimulants to support her allies in battle.

Health points of Chiyu Jinsei
Default Health points.
    • Crossbow Shot

      Energy cost:

      Enemy : Deal 20 physical damage. Jinsei fires a deadly bolt from her crossbow to put down any threats that come within range.

      Class list:
      ranged, instant
      Cooldown:
      None
    • Crossbow Shot

      Energy cost:

      Enemy : Deal 25 physical damage. Jinsei fires a deadly bolt from her crossbow to put down any threats that come within range.

      Class list:
      ranged, instant
      Cooldown:
      None
    • Crossbow Shot

      Energy cost:

      Enemy : Deal 30 physical damage. Jinsei fires a deadly bolt from her crossbow to put down any threats that come within range.

      Class list:
      ranged, instant
      Cooldown:
      None
    Unlocked by default.
    • First Aid

      Energy cost:

      ally : Restore 15 health, for 2 turns. Trained in the latest medical sciences available, Jinsei can patch up the direst of battlefield wounds.

      Class list:
      tactic, channeling
      Cooldown:
      3
    • First Aid

      Energy cost:

      ally : Restore 20 health and cure Bleeding afflictions, for 2 turns. Trained in the latest medical sciences available, Jinsei can patch up the direst of battlefield wounds.

      Class list:
      tactic, channeling
      Cooldown:
      3
    • First Aid

      Energy cost:

      ally : Restore 25 health and cure Bleeding afflictions, for 2 turns. Trained in the latest medical sciences available, Jinsei can patch up the direst of battlefield wounds.

      Class list:
      tactic, channeling
      Cooldown:
      3
    Unlocked by default.
    • Combat Stimms

      Energy cost:

      other ally : Drug affliction: Grants 1 energy, deals 5 affliction damage, for 3 turns. A potent formula developed by the Shogun Military to give extra energy, causing great strain.

      Class list:
      tactic, instant
      Cooldown:
      Infinite
    • Combat Stimms

      Energy cost:

      other ally : Drug affliction: Grants 1 energy, deals 5 affliction damage, for 3 turns. A potent formula developed by the Shogun Military to give extra energy, causing great strain.

      Class list:
      tactic, instant
      Cooldown:
      1
    • Combat Stimms

      Energy cost:

      other ally : Drug affliction: Grants 1 energy, cures Ki afflictions, deals 5 affliction damage, for 3 turns. A potent formula developed by the Shogun Military to give extra energy, causing great strain.

      Class list:
      tactic, instant
      Cooldown:
      1
    Can be unlocked at Character Level 2.
    • Jinsei Dodge

      Energy cost:

      Self : Become invulnerable, for 1 turn. “The most important thing for a medic is to heal your allies. The second most important is to make sure you don’t need any healing yourself.”—Chiyu Jinsei

      Class list:
      tactic, instant
      Cooldown:
      4
    Can be unlocked at Character Level 2.

rpg