203

Niiro Hana

Hana, Jun's older sister, is a girl in her late teens. She specializes in underhanded tactics, utilizing specialized acupuncture needles to cripple and defeat her opponents.

Health points of Niiro Hana
Default Health points.
    • Acupuncture: Pain

      Energy cost:

      enemy : Ki affliction: deals 10 affliction damage, for 3 turns. Targeting nerve clusters with her specialised needles, Hana can inflict incredible pain on her enemies.

      Class list:
      ranged, instant
      Cooldown:
      2
    • Acupuncture: Pain

      Energy cost:

      enemy : Ki affliction: deals 10 affliction damage, for 5 turns. Targeting nerve clusters with her specialised needles, Hana can inflict incredible pain on her enemies.

      Class list:
      ranged, instant
      Cooldown:
      2
    • Acupuncture: Pain

      Energy cost:

      enemy : Ki affliction: deals 10 affliction damage, indefinitely. Targeting nerve clusters with her specialised needles, Hana can inflict incredible pain on her enemies.

      Class list:
      ranged, instant
      Cooldown:
      2
    Unlocked by default.
    • Acupuncture: Paralyze

      Energy cost:

      enemy : Ki affliction: removes 1 energy, for 3 turns. “Killing your enemies is one way to stop them. Draining all their energy is another...”—Niiro Hana

      Class list:
      ranged, instant
      Cooldown:
      4
    • Acupuncture: Paralyze

      Energy cost:

      enemy : Ki affliction: removes 1 energy, for 3 turns. “Killing your enemies is one way to stop them. Draining all their energy is another...”—Niiro Hana

      Class list:
      ranged, instant
      Cooldown:
      3
    • Acupuncture: Paralyze

      Energy cost:

      enemy : Ki affliction: removes 1 energy, for 3 turns. “Killing your enemies is one way to stop them. Draining all their energy is another...”—Niiro Hana

      Class list:
      ranged, instant
      Cooldown:
      2
    Unlocked by default.
    • Intercept

      Energy cost:

      Other ally : Become invulnerable to melee and ranged, for 1 turn. Using a small blade, Hana can strike incoming attacks to keep allies safe.

      Class list:
      tactic, aura
      Cooldown:
      2
    • Intercept

      Energy cost:

      Ally : Become invulnerable to melee and ranged, for 1 turn. Using a small blade, Hana can strike incoming attacks to keep allies safe.

      Class list:
      tactic, aura
      Cooldown:
      2
    • Intercept

      Energy cost:

      Self & Other ally : Become invulnerable to melee and ranged, for 1 turn. Using a small blade, Hana can strike incoming attacks to keep allies safe.

      Class list:
      tactic, aura
      Cooldown:
      2
    Can be unlocked at Character Level 2.
    • Hana Evasion

      Energy cost:

      Self : Become invulnerable, for 1 turn. Having trained to be acrobatic and stealthy, Hana can perform incredible acrobatic feats to avoid incoming strikes.

      Class list:
      tactic, instant
      Cooldown:
      4
    Can be unlocked at Character Level 2.

rpg