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Saisei Kudoku

Kudoku is a former samurai raised up to join the Saisei clan. Though his healing abilities fall behind those born to the clan, his devotion to his comrades and combat ability are unmatched by any other of his clan. Though once a warrior, he has grown weary of war, and longs for an era of peace.

Health points of Saisei Kudoku
Default Health points.
    • Atonement

      Energy cost:

      Other ally : Become immortal, for 1 turn per Atonement charges consumed.
      Passive other allies : Grant 1 Atonement charge when attacked, up to 1.
      Allies aren't granted charges while affected by Atonement. The energetic aura from Kudoku’s Defiant Topaz can sustain an ally even from otherwise fatal strikes.

      Class list:
      tactic, aura
      Cooldown:
      1
    • Atonement

      Energy cost:

      Other ally : Become immortal, for 1 turn per Atonement charges consumed.
      Passive other allies : Grant 1 Atonement charge when attacked, up to 2.
      Allies aren't granted charges while affected by Atonement. The energetic aura from Kudoku’s Defiant Topaz can sustain an ally even from otherwise fatal strikes.

      Class list:
      tactic, aura
      Cooldown:
      1
    • Atonement

      Energy cost:

      Other ally : Become immortal, for 1 turn per Atonement charges consumed.
      Passive other allies : Grant 1 Atonement charge when attacked, up to 3.
      Allies aren't granted charges while affected by Atonement. The energetic aura from Kudoku’s Defiant Topaz can sustain an ally even from otherwise fatal strikes.

      Class list:
      tactic, aura
      Cooldown:
      1
    Unlocked by default.
    • Judgement

      Energy cost:

      Enemy : Deal 5 physical damage (+ 10 per Judgement charge consumed).
      Passive all enemies : Grant 1 Judgement charge on perform skill, up to 5. “I will not let you take another innocent life, even if it means I have to end yours.”—Saisei Kudoku

      Class list:
      melee, instant
      Cooldown:
      None
    • Judgement

      Energy cost:

      Enemy : Deal 10 physical damage (+ 10 per Judgement charge consumed).
      Passive all enemies : Grant 1 Judgement charge on perform skill, up to 5. “I will not let you take another innocent life, even if it means I have to end yours.”—Saisei Kudoku

      Class list:
      melee, instant
      Cooldown:
      None
    • Judgement

      Energy cost:

      Enemy : Deal 15 physical damage (+ 10 per Judgement charge consumed).
      Passive all enemies : Grant 1 Judgement charge on perform skill, up to 5. “I will not let you take another innocent life, even if it means I have to end yours.”—Saisei Kudoku

      Class list:
      melee, instant
      Cooldown:
      None
    Unlocked by default.
    • Guardian's Blessing

      Energy cost:

      Other ally : Restore 15 health when the target performs a skill, for 3 turns. By borrowing energy from his teammates, he can restore them as well as any other healing ninja.

      Class list:
      mental, instant
      Cooldown:
      3
    • Guardian's Blessing

      Energy cost:

      Other ally : Restore 20 health when the target performs a skill, for 3 turns. By borrowing energy from his teammates, he can restore them as well as any other healing ninja.

      Class list:
      mental, instant
      Cooldown:
      3
    • Guardian's Blessing

      Energy cost:

      Other ally : Restore 25 health when the target performs a skill, for 3 turns. By borrowing energy from his teammates, he can restore them as well as any other healing ninja.

      Class list:
      mental, instant
      Cooldown:
      3
    Can be unlocked at Character Level 2.
    • Wandering Halos

      Energy cost:

      Self : Become invulnerable, for 1 turn. Kudoku uses his seraphim staff to knock enemy blows aside with ease.

      Class list:
      tactic, instant
      Cooldown:
      4
    Can be unlocked at Character Level 2.

rpg