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Saisei Seika

Seika is one of the true born Saisei, descended from the original clan founder. Though she is only just learning to master her healing techniques, already she shows great promise. Her modified Seraphim Staff allows her to keep her foes at range while defending her allies.

Health points of Saisei Seika
Default Health points.
    • Seraphim Touch

      Energy cost:

      Other ally : Restore 15 health.
      Altered Other ally : Cure Bleeding afflictions and Burning afflictions. With her Guiding Light Sapphire, Seika is able to staunch bleeding, ease burning and repair wounds with naught but a touch.

      Class list:
      mental, instant
      Cooldown:
      None
    • Seraphim Touch

      Energy cost:

      Other ally : Restore 20 health.
      Altered Other ally : Cure Bleeding afflictions and Burning afflictions. With her Guiding Light Sapphire, Seika is able to staunch bleeding, ease burning and repair wounds with naught but a touch.

      Class list:
      mental, instant
      Cooldown:
      None
    • Seraphim Touch

      Energy cost:

      Other ally : Restore 25 health.
      Altered Other ally : Cure Bleeding afflictions and Burning afflictions. With her Guiding Light Sapphire, Seika is able to staunch bleeding, ease burning and repair wounds with naught but a touch.

      Class list:
      mental, instant
      Cooldown:
      None
    Can be unlocked at Character Level 2.
    • Chained Halo

      Energy cost:

      All enemies : Deal 10 physical damage.
      Altered All allies : Restore 5 health.
      Altered Cooldown is decreased by 1. Wielding her modified seraphim staff at a distance, Seika can fight off her enemies while her teammates receive medical care.

      Class list:
      melee, instant
      Cooldown:
      1
    • Chained Halo

      Energy cost:

      All enemies : Deal 10 physical damage.
      Altered All allies : Restore 10 health.
      Altered Cooldown is decreased by 1. Wielding her modified seraphim staff at a distance, Seika can fight off her enemies while her teammates receive medical care.

      Class list:
      melee, instant
      Cooldown:
      1
    • Chained Halo

      Energy cost:

      All enemies : Deal 15 physical damage.
      Altered All allies : Restore 10 health.
      Altered Cooldown is decreased by 1. Wielding her modified seraphim staff at a distance, Seika can fight off her enemies while her teammates receive medical care.

      Class list:
      melee, instant
      Cooldown:
      1
    Unlocked by default.
    • Guiding Hand

      Energy cost:

      Self : Restore 5 health, for 3 turns.
      Self : Alter Seraphim Touch & Chained Halo, the following 2 turns. “I am a trueborn Saisei, so don’t worry. I may be young, but I’ll take care of you.”—Saisei Seika

      Class list:
      tactic, aura
      Cooldown:
      3
    • Guiding Hand

      Energy cost:

      Self : Restore 10 health, for 3 turns.
      Self : Alter Seraphim Touch & Chained Halo, the following 2 turns. “I am a trueborn Saisei, so don’t worry. I may be young, but I’ll take care of you.”—Saisei Seika

      Class list:
      tactic, aura
      Cooldown:
      3
    • Guiding Hand

      Energy cost:

      Self : Restore 15 health, for 3 turns.
      Self : Alter Seraphim Touch & Chained Halo, the following 2 turns. “I am a trueborn Saisei, so don’t worry. I may be young, but I’ll take care of you.”—Saisei Seika

      Class list:
      tactic, aura
      Cooldown:
      3
    Unlocked by default.
    • Ring of Faith

      Energy cost:

      Self : Become invulnerable, for 1 turn. Spinning the bladed end of her seraphim staff on its chain, Seika can force her enemies to keep their distance.

      Class list:
      tactic, instant
      Cooldown:
      4
    Can be unlocked at Character Level 2.

rpg