588

Seishin Karasu

Brother of the Toraji, Daimyo of the Shishi, Karasu is dedicated to restoring the Seishin name. In his travels he visited the ancient ruins of the Seishin City, and found an forbidden technique that will allow him and his spirit beast, Tengu the Black Prince, to finally restore the Seishin name to its rightful glory.

Health points of Seishin Karasu
Default Health points.
    • Protectors of the Seishin

      Energy cost:
      No Costs

      Passive self : Start with 1 Protectors of the Seishin charge that grants 10 defense. Using the captured contracts of Seishin killed by his hands, Karasu has an incredible defensive force. When desperate, he can consume these contracts for additional power.

      Class list:
      passive, aura
      Cooldown:
      Infinite
    • Protectors of the Seishin

      Energy cost:
      No Costs

      Passive self : Start with 2 Protectors of the Seishin charges that each grant 10 defense. Using the captured contracts of Seishin killed by his hands, Karasu has an incredible defensive force. When desperate, he can consume these contracts for additional power.

      Class list:
      passive, aura
      Cooldown:
      Infinite
    • Protectors of the Seishin

      Energy cost:
      No Costs

      Passive self : Start with 3 Protectors of the Seishin charges that each grant 10 defense. Using the captured contracts of Seishin killed by his hands, Karasu has an incredible defensive force. When desperate, he can consume these contracts for additional power.

      Class list:
      passive, aura
      Cooldown:
      Infinite
    Unlocked by default.
    • Black Wing

      Energy cost:

      Enemy : Deal 10 piercing damage.
      Enemy : Disallow Darkened Dawn on the target, the following 2 turns. With his specialised tonfa, Karasu launches razor sharp blades at his targets.

      Class list:
      ranged, instant, renew
      Cooldown:
      None
    • Black Wing

      Energy cost:

      Enemy : Deal 15 piercing damage.
      Enemy : Disallow Darkened Dawn on the target, the following 2 turns. With his specialised tonfa, Karasu launches razor sharp blades at his targets.

      Class list:
      ranged, instant, renew
      Cooldown:
      None
    • Black Wing

      Energy cost:

      Enemy : Deal 15 piercing damage (+ 5 per enemy affected by Black Wing).
      Enemy : Disallow Darkened Dawn on the target, the following 2 turns. With his specialised tonfa, Karasu launches razor sharp blades at his targets.

      Class list:
      ranged, instant, renew
      Cooldown:
      None
    Unlocked by default.
    • The Black Prince

      Energy cost:

      Requires Protectors of the Seishin charge
      Self : Become invulnerable to melee, increase ranged physical damage taken by 5, and gain , for 3 turns.
      Self : Disallow Darkened Dawn, for the following 2 turns.
      Self : Consume 1 Protectors of the Seishin charge. “Be honoured. This is the technique that made the Seishin the most feared clan to ever walk Sokoku.”—Seishin Karasu

      Class list:
      tactic, Instant
      Cooldown:
      4
    • The Black Prince

      Energy cost:

      Requires Protectors of the Seishin charge
      Self : Become invulnerable to melee, increase ranged physical damage taken by 5, and gain , for 3 turns.
      Self : Increase physical damage by Black Wing by 5, and disallow Darkened Dawn, for the following 2 turns.
      Self : Consume 1 Protectors of the Seishin charge. “Be honoured. This is the technique that made the Seishin the most feared clan to ever walk Sokoku.”—Seishin Karasu

      Class list:
      tactic, Instant
      Cooldown:
      4
    • The Black Prince

      Energy cost:

      Requires Protectors of the Seishin charge
      Self : Become invulnerable to melee, increase ranged physical damage taken by 5, and gain , for 3 turns.
      Self : Increase physical damage by Black Wing by 5, and disallow Darkened Dawn, for the following 2 turns.
      Self : Consume 1 Protectors of the Seishin charge. “Be honoured. This is the technique that made the Seishin the most feared clan to ever walk Sokoku.”—Seishin Karasu

      Class list:
      tactic, Instant
      Cooldown:
      4
    Unlocked by default.
    • Darkened Dawn

      Energy cost:

      Requires Protectors of the Seishin charge
      Allowed random enemy : Set to 25 health.
      Self : Consume 1 Protectors of the Seishin charge.
      (this skill is not allowed during The Black Prince, and is not allowed on enemies affected by Black Wing) Tengu, the Black Prince, tears away at an enemy in both body and spirit until naught but a shell of his target remains.

      Class list:
      ranged, instant
      Cooldown:
      4
    • Darkened Dawn

      Energy cost:

      Requires Protectors of the Seishin charge
      Allowed random enemy : Set to 20 health.
      Self : Consume 1 Protectors of the Seishin charge.
      (this skill is not allowed during The Black Prince, and is not allowed on enemies affected by Black Wing) Tengu, the Black Prince, tears away at an enemy in both body and spirit until naught but a shell of his target remains.

      Class list:
      ranged, instant
      Cooldown:
      4
    • Darkened Dawn

      Energy cost:

      Requires Protectors of the Seishin charge
      Allowed random enemy : Set to 15 health.
      Self : Consume 1 Protectors of the Seishin charge.
      (this skill is not allowed during The Black Prince, and is not allowed on enemies affected by Black Wing) Tengu, the Black Prince, tears away at an enemy in both body and spirit until naught but a shell of his target remains.

      Class list:
      ranged, instant
      Cooldown:
      4
    Unlocked by default.

rpg