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Senboku Takeo

Takeo is head of the Senboku Military Division. He is one of the few Senboku who combines their clan's unique abilities with a weapon. Amongst the Senboku there are few who can match his skill with a sword, or his dedication to the clan.

Health points of Senboku Takeo
Default Health points.
    • Mirror Moon

      Energy cost:

      Enemy : Deal 10 physical damage.
      Enemy : Allow Eclipse, once.
      Self : Grant 1 Eclipse charge. By imbuing his sword with his limited dream-crafting abilities, Takeo can leave lingering half-dreams plaguing his foes.

      Class list:
      melee, aura
      Cooldown:
      None
    • Mirror Moon

      Energy cost:

      Enemy : Deal 15 physical damage.
      Enemy : Allow Eclipse, once.
      Self : Grant 1 Eclipse charge. By imbuing his sword with his limited dream-crafting abilities, Takeo can leave lingering half-dreams plaguing his foes.

      Class list:
      melee, aura
      Cooldown:
      None
    • Mirror Moon

      Energy cost:

      Enemy : Deal 20 physical damage.
      Enemy : Allow Eclipse, once.
      Self : Grant 1 Eclipse charge. By imbuing his sword with his limited dream-crafting abilities, Takeo can leave lingering half-dreams plaguing his foes.

      Class list:
      melee, aura
      Cooldown:
      None
    Unlocked by default.
    • Eclipse

      Energy cost:

      All allowed enemies : Deal 10 affliction damage per Eclipse charge consumed.
      (this skill requires Mirror Moon on the target) By focusing on the dream-state he has inflicted on his foes he can temporarily force the dreams to fringe on reality.

      Class list:
      melee, instant
      Cooldown:
      None
    • Eclipse

      Energy cost:

      All allowed enemies : Deal 10 affliction damage per Eclipse charge consumed.
      (this skill requires Mirror Moon on the target) By focusing on the dream-state he has inflicted on his foes he can temporarily force the dreams to fringe on reality.

      Class list:
      melee, instant, bypass, uncounterable
      Cooldown:
      None
    • Eclipse

      Energy cost:

      All allowed enemies : Deal 10 affliction damage per Eclipse charge consumed.
      (this skill requires Mirror Moon on the target) By focusing on the dream-state he has inflicted on his foes he can temporarily force the dreams to fringe on reality.

      Class list:
      melee, instant, bypass, uncounterable
      Cooldown:
      None
    Unlocked by default.
    • Siesta

      Energy cost:

      Enemy : Stun, for 2 turns or until targeted by a skill. “It’s a simple thing to convince someone they want to sleep, combat can be tiring after all.”—Senboku Takeo

      Class list:
      mental, instant
      Cooldown:
      4
    • Siesta

      Energy cost:

      Enemy : Stun, for 2 turns or until targeted by a skill. “It’s a simple thing to convince someone they want to sleep, combat can be tiring after all.”—Senboku Takeo

      Class list:
      mental, instant
      Cooldown:
      4
    • Siesta

      Energy cost:

      Enemy : Stun, for 2 turns or until targeted by a skill. “It’s a simple thing to convince someone they want to sleep, combat can be tiring after all.”—Senboku Takeo

      Class list:
      mental, instant
      Cooldown:
      3
    Can be unlocked at Character Level 2.
    • Deja vu

      Energy cost:

      Self : Become invulnerable, for 1 turn. Takeo tricks his opponents into seeing him repeat the same actions over and over, while he escapes to safer ground.

      Class list:
      tactic, instant
      Cooldown:
      4
    Can be unlocked at Character Level 2.

rpg