Skill Classes

Classes are used to further describe a skill beyond its description. Generally Skill Classes are only important in determining whether one skill will affect another in the course of a game.

Execution Class

The Execution Class is always written first in the skill's class list. The Execution class describes in which way the skill is executed. Some effects can target one or more of these Execution Classes. For example, a skill can make you invulnerable to melee skills, or a skill can stun a character's mental skills.

Melee:
Offensive, short distance skills that generally deal melee damage.

Ranged:
Offensive, long distance skills that generally deal ranged damage.

Mental:
Skills that involve mental abilities.

Tactic:
Skills that involve counters, defenses and special abilities.

Passive:
Skills that are already active when a battle starts and cannot be performed during battle.




Persistence Class

The Persistence Class is always written second in a skill's class list. The Persistence class describes the connection the skill's effects have with the performer of the skill.

Instant:
The effects of Instant skills have no connection with the skill's performer after entering the game.

Aura:
The effects of Aura skills require the skill's performer to be alive. If the skill's performer dies, the Aura skill ends.

Channeling:
The effects of Channeling skills require the skill's performer to maintain contact. If contact is broken, the Channeling skill ends. Contact is broken when the performer is stunned, or when the skill's target becomes invulnerable to the performer.